![]() Wulfrik in particular is the melee beast his lore makes him out to be, with massively buffed melee stats and a personal skill tree aimed at making him even more lethal as a duellist. Norscan primary buildings now provide an increasing number of Huskarls and Whalers to beef up your defenses.Īll Norscan LL and normal Lords have been given a complete mechanic and visual makeover. Achieving the final rank of devotion will also provide game-changing Army Abilities, such as Fist of Khorne, which functions akin to Vaul’s Anvil, or a myriad of Vortex spells from Tzeentch. In addition to more weighty enhancements in battle, like WS from Khorne, they will now give thematically appropriate campaign benefit, like increased global recruitment and recruit rank. ![]() God Devotion is the key campaign mechanic for Norsca, and I felt it needed some adjustments to remain truly impactful in the late game. Stage 3 of both passives is now permanent for the duration of the battle as well. Rage and Berserk now give high, progressive bonuses to WS along with MA, and refresh the unit’s vigour the longer the rage goes on. As the primary faction battle mechanic underpinning Norsca, I felt it needed to be much more impactful than nothing at all. Rage and Berserk have both been heavily revised by this mod. For example, the Khorne War-Mammoth provides a constant WS and MA buff to all units near it, while also having incredibly high melee stats and benefits from Berserk, while the Nurgle War-Mammoth has increased physical resistance and a healing ability.
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